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Kevin Arthur does user experience research and design. This blog is a personal project and the opinions here are strictly my own.

Usability Books
  • Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition (Interactive Technologies)
    Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition (Interactive Technologies)
    Morgan Kaufmann
  • Designing for the Digital Age: How to Create Human-Centered Products and Services
    Designing for the Digital Age: How to Create Human-Centered Products and Services
    by Kim Goodwin
  • Designing Gestural Interfaces
    Designing Gestural Interfaces
    by Dan Saffer
  • Designing Interactions
    Designing Interactions
    by Bill Moggridge
  • The Design of Design: Essays from a Computer Scientist
    The Design of Design: Essays from a Computer Scientist
    by Frederick P. Brooks
  • The Design of Everyday Things
    The Design of Everyday Things
    by Donald A. Norman
  • The Design of Future Things: Author of The Design of Everyday Things
    The Design of Future Things: Author of The Design of Everyday Things
    by Donald A. Norman
  • Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    by Suzanne Ginsburg
  • Designing the Mobile User Experience
    Designing the Mobile User Experience
    by Barbara Ballard
  • Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
    Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
    by Jeff Johnson
  • Emotional Design: Why We Love (or Hate) Everyday Things
    Emotional Design: Why We Love (or Hate) Everyday Things
    by Donald A. Norman
  • Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests
    Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests
    by Jeffrey Rubin, Dana Chisnell
  • The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics)
    The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics)
    CRC Press
  • The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
    The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
    by Alan Cooper
  • Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
    Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
    by Thomas Tullis, William Albert
  • Moderating Usability Tests: Principles and Practices for Interacting (Interactive Technologies)
    Moderating Usability Tests: Principles and Practices for Interacting (Interactive Technologies)
    by Joseph S. Dumas, Beth A. Loring
  • Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
    Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
    by Steve Krug
  • Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
    Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
    by Bill Buxton
  • Tapworthy: Designing Great iPhone Apps
    Tapworthy: Designing Great iPhone Apps
    by Josh Clark
  • Text Entry Systems: Mobility, Accessibility, Universality (Morgan Kaufmann Series in Interactive Technologies)
    Text Entry Systems: Mobility, Accessibility, Universality (Morgan Kaufmann Series in Interactive Technologies)
    by I. Scott MacKenzie, Kumiko Tanaka-Ishii
  • The Trouble with Computers: Usefulness, Usability, and Productivity
    The Trouble with Computers: Usefulness, Usability, and Productivity
    by Thomas K. Landauer
  • Usability Engineering
    Usability Engineering
    by Jakob Nielsen
  • The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
    The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
    by Deborah J. Mayhew
  • User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies)
    User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies)
    by Carol Righi, Janice James
  • Usability Testing Essentials: Ready, Set...Test!
    Usability Testing Essentials: Ready, Set...Test!
    by Carol M. Barnum
Sunday
Apr072013

Bill Buxton: Designing for Ubiquitous Computing

An inspiring recent talk by Bill Buxton at Microsoft's TechFest. 

You can download the slides to click along here: http://billbuxton.com/Buxton%20TechFest%202013_v08.ppsx

Well worth an hour of your time.

Via Technet. Other TechFest talks here.

Sunday
Apr072013

Gesture and NUI workshop August 5-9

Jody Medich of Kicker Studio will be teaching a workshop at UC Berkeley that sounds quite good:

Gestural and Natural User Interfaces

Physical interfaces are understood, learned and experienced through the body and should allow for more natural interactions that fit the way we think. This workshop will explore how to design natural user interfaces that are, in fact, natural. Workshop participants interested in responsive environments, interactive displays, gesture, touch and haptics will learn how to prototype interfaces, design gestural languages, and test and refine designs with user testing. Participants will be given tutorials in gestural prototyping technologies, understanding the context of use, and user experience design. Workshop exercises include designing context-based gesture sets using the Kinect, and developing screen-based gestures using the LEAP SDK.

Link: Design Frontiers Workshop Series

Saturday
Feb232013

The Rise of Tap-and-Hold

Here's an interesting article at fast.co design about the clever use of the tap-and-hold gesture in two hot apps, Vine and Snapchat (or at least they were hot apps two weeks ago when this article was written).

On Vine it makes it super simple to record by touching the screen anywhere without having to locate a virtual button. I'd argue it'd be simpler still to use the phone's physical volume button, though.

In Snapchat the gesture is clever for the inconvenience it causes -- it intentionally makes it more difficult for users to take screenshots because they have to hold a finger on the screen while viewing content.

Link: The Secret Sauce Gesture Behind Vine and Snapchat

Sunday
Aug192012

Touch Template

Steven Hoober is taking preorders for a clever little touch template he's designed. Looks useful as an overlay and comes with additional guidelines on the sleeve. $10 each.

Links:

Saturday
Jun022012

UPA 2012 next week

Hello blog (& blog readers). Sorry for my absence of late. I'm hoping to get back into the swing of things soon.

Meanwhile, I'll be at UPA 2012 next week in Las Vegas. I'm look forward to learning and chatting about touch, gestures, mobile, physical interfaces, and the many other exciting UX things that people are up to. I hope to see you there!

In other news, I'm now working as a Senior UX Researcher at Lab126 in Cupertino. We're hiring UX people so if you're interested please get in touch.

Sunday
Nov132011

Assistive touch

A good article by David Pogue about the new "AssistiveTouch" feature that Apple added to iOS 5 for iPhones and iPads.

Link: Apple's AssistiveTouch Helps the Disables use a Smartphone

Sunday
Nov132011

Limitations of touchscreens

I like Edward Tufte's take on Brett Victor's recent essay, A Brief Rant on the Future of Interaction Design. Tufte's comments are here: Touchscreens have no hand

A favorite line: "Dimensional compression is dimensional compression, however, and even those sentient beings that reside in string-theory N space probably whine that their N - 1 dimensional display device (necessary to fit in their N - 1 dimensional pockets) fails to capture the rich experience of their real N space."

Thursday
Nov102011

Touch Mouse Concepts - Student Innovation Contest Winners

Last month at the UIST conference there was a student innovation contest to design new interactions using the Microsoft Touch Mouse. The Microsoft Hardware blog has collected links to videos of the winning entries: Meet the Winners of the UIST Contest.

 

 

Friday
Oct072011

UPA 2012 Call for Participation is Open

The call for submissions for next year's UPA (Usability Professionals Association) is now open and I encourage people to submit. I for one would love to see more touch and hardware related content this year.

Main site: http://www.usabilityprofessionals.org/conference/2012/

They're also looking for reviewers, and you can sign up for that here: http://www.surveymonkey.com/s/WYMT8M2

I've attended UPA for several years now and am helping on the committee this year. I can answer questions if you want to know more. In my opinion, UPA is the best UX/HCI conference focused on practitioners.

Wednesday
Sep142011

How Autodesk tested their Sculpt iPad app

An interesting blog post from Autodesk on how they tested their "123D Sculpt" app for iPad, specifically with regard to different types of users: Straddling the device (Designing the User Experience at Autodesk).