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Kevin Arthur does user experience research and design. This blog is a personal project and the opinions here are strictly my own.

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Usability Books
  • Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition (Interactive Technologies)
    Cost-Justifying Usability, Second Edition: An Update for the Internet Age, Second Edition (Interactive Technologies)
    Morgan Kaufmann
  • Designing for the Digital Age: How to Create Human-Centered Products and Services
    Designing for the Digital Age: How to Create Human-Centered Products and Services
    by Kim Goodwin
  • Designing Gestural Interfaces
    Designing Gestural Interfaces
    by Dan Saffer
  • Designing Interactions
    Designing Interactions
    by Bill Moggridge
  • The Design of Design: Essays from a Computer Scientist
    The Design of Design: Essays from a Computer Scientist
    by Frederick P. Brooks
  • The Design of Everyday Things
    The Design of Everyday Things
    by Donald A. Norman
  • The Design of Future Things: Author of The Design of Everyday Things
    The Design of Future Things: Author of The Design of Everyday Things
    by Donald A. Norman
  • Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
    by Suzanne Ginsburg
  • Designing the Mobile User Experience
    Designing the Mobile User Experience
    by Barbara Ballard
  • Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
    Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Rules
    by Jeff Johnson
  • Emotional Design: Why We Love (or Hate) Everyday Things
    Emotional Design: Why We Love (or Hate) Everyday Things
    by Donald A. Norman
  • Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests
    Handbook of Usability Testing: Howto Plan, Design, and Conduct Effective Tests
    by Jeffrey Rubin, Dana Chisnell
  • The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics)
    The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies and Emerging Applications, Second Edition (Human Factors and Ergonomics)
    CRC Press
  • The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
    The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity
    by Alan Cooper
  • Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
    Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies)
    by Thomas Tullis, William Albert
  • Moderating Usability Tests: Principles and Practices for Interacting (Interactive Technologies)
    Moderating Usability Tests: Principles and Practices for Interacting (Interactive Technologies)
    by Joseph S. Dumas, Beth A. Loring
  • Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
    Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
    by Steve Krug
  • Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
    Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies)
    by Bill Buxton
  • Tapworthy: Designing Great iPhone Apps
    Tapworthy: Designing Great iPhone Apps
    by Josh Clark
  • Text Entry Systems: Mobility, Accessibility, Universality (Morgan Kaufmann Series in Interactive Technologies)
    Text Entry Systems: Mobility, Accessibility, Universality (Morgan Kaufmann Series in Interactive Technologies)
    by I. Scott MacKenzie, Kumiko Tanaka-Ishii
  • The Trouble with Computers: Usefulness, Usability, and Productivity
    The Trouble with Computers: Usefulness, Usability, and Productivity
    by Thomas K. Landauer
  • Usability Engineering
    Usability Engineering
    by Jakob Nielsen
  • The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
    The Usability Engineering Lifecycle: A Practitioner's Handbook for User Interface Design (Interactive Technologies)
    by Deborah J. Mayhew
  • User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies)
    User-Centered Design Stories: Real-World UCD Case Studies (Interactive Technologies)
    by Carol Righi, Janice James
  • Usability Testing Essentials: Ready, Set...Test!
    Usability Testing Essentials: Ready, Set...Test!
    by Carol M. Barnum
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Wednesday
Apr222009

Interactive Displays Conference Highlights

Over the next week or so I'm going to be posting some highlights from the IDC 2009 conference that's happening today and tomorrow in San Jose. The conference has brought together a slew of big-name exhibitors and speakers on display and touch technology.

Today's highlight without a doubt was the keynote talk by Jeff Han of Perceptive Pixel. He talked about some of the graphics and HCI research he did before he hit multitouch demo fame, as well as some of his inspirations. He showed a great clip from an early 80s TV show called Bits and Bytes that featured a young Bill Buxton demonstrating some of his tablet work at the University of Toronto. Buxton was showing touch as a way to control music, and the clip included free-form interaction on a tablet as well as touching through a template that set out some virtual sliders and buttons. Unfortunately I can't find that clip online, but I did find this 1982 clip on Buxton's web site in which he demonstrates what looks like the same system: Templates on Touch Tablets to Support Virtual Devices (Flash video, see also this page which has several other videos from the U of T Input Research Group).

Jeff Han's point in showing this clip was not just to share what inspired him as a kid to pursue computer science as a career. He also wanted to make the point that none of this stuff is really new. He urged the audience not to jump on whatever tech is cool this week, but to be aware of the history and to do the research. Be thoughtful and careful about what you're making. He said one of his fears with the multitouch craze is that the waters will be poisoned by bad and poorly conceived implementations. He said "don't add noise" to the ecosystem by using terms sloppily -- like "multitouch".

The importance of being more thoughtful and mindful of prior work are not exactly new to most of us with design, HCI, or CS backgrounds, but the audience here is largely made up of marketing or other business types, I believe, who sometimes tend to get a bit carried away, you might say. I mean no disrespect to my friends in marketing...

(Note also that this is all just my paraphrasing based on some notes, and I seem to be making it sound he was scolding the audience... it wasn't like that. It's possible I've recalled some things incorrectly so please keep that in mind.)

Han also showed some impressive work that Perceptive Pixel has done to create applications for medical visualization and other things in collaboration with academic and industry colleagues. Of course he also showed one of those whizbang dizzy-fast multitouch demo reels (you know where to find them). It was nice to see real, useful applications on big multitouch screens, though.

By the way, Bits and Bytes was a wonderful, goofy show that I too watched as a kid. You can find some clips on YouTube if you search, and some screenshots and background about it here: Bits and Bytes.

I'll post more conference recaps and observations in the days ahead.

Minority Report quote of the day: "It's sort of like Minority Report, I'm afraid." - Brad Gleeson of TargetPath Global, acknowledging the downside of new digital signs that record information about the people who look at them.

Reader Comments (1)

Its sounds good, the information is very productive and informative. Marketing firms are now offering few of the services like creative design, consumer data, printing, fulfillment, analytics and website solutions. Good to see these kinds of services.
April 22, 2009 | Unregistered Commentersiva123

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